# SNT Tips
# Lines starting with # are comments and will be ignored
# 'ctrlKey()'' will be replaced by 'Cmd' on macOS; 'Ctrl' on linux/Windows

# Navigation & Basic Shortcuts
Press G to select the path nearest to the cursor
Hold Shift+G to add multiple paths to your selection
Press O to temporarily show path orientations (start→end direction)
Press H to temporarily hide all paths while held down
Use the Command Palette (ctrlKey()+Shift+P) to quickly find any action
Press Enter to shuttle focus between the tracing image and the SNT window
Double-click on a bookmark to navigate directly to that location
Press Shift+B to bookmark the cursor location
Most shortcuts are single keystrokes and are highlighted in menus/dialogs
Hold Spacebar or middle-click (scroll wheel button) to pan the canvas without changing tools
Press Z to undo the last traced segment or the last edit operation

# Tracing
Enable cursor snapping (S) to auto-snap to the brightest nearby voxel
Press V to auto-click on the brightest voxel above/below the cursor
Disable 'Confirm temporary segments' (Options tab) for streamlined tracing: Click to confirm segments; Double-click to finish path
When 'Confirm temporary segments' is active (Options tab), press Y twice to quickly finish a path
When 'Confirm temporary segments' is active (Options tab), press N twice to cancel a path including the start node
Enable 'Rubber Band' tracing (Algorithm settings in the Main tab) for a live path preview that follows the cursor
Use Alt+Click on an existing path to fork a branch from the nearest node
Press Shift+P to pause tracing operations temporarily
Overlay a MIP at low opacity (Options tab) to see the full structure while tracing
Use Ctrl+mouse wheel to assign diameters to paths being traced

# Path Editing
Press Shift+E to enter Edit Mode
In Edit Mode: D deletes, M moves, I inserts, and B brings nodes to the current Z-plane
In Edit Mode: Alt+drag a node to reposition it
Press R in Edit Mode to change the radius of the active node
Press L in Edit Mode to lock a node and prevent accidental changes
Press X in Edit Mode to split a tree at the active node
Press C in Edit Mode to connect the active node to a nearby path
Press T in Edit Mode to tag the active node with a color label

# Analysis
Use Quick Measurements for instant metrics without prompts
Color-code paths by morphometric properties via Path Manager→Analyze→Color Mapping
Run Sholl Analysis from any node using Alt+Shift+A
Create dendrograms using Analysis→Utilities→Create Dendrogram
Use Path Profiler to visualize intensity gradients along traced neurites
Compare cell groups statistically via Analysis→Utilities→Compare Reconstructions...

# Visualization
Press 1/2/3 to toggle visibility filters for paths (Main tab)
Use the Reconstruction Viewer (3D tab) for interactive 3D visualization
Export publication-quality figures via Reconstruction Plotter (supports PDF/SVG)
Use Create Figure to generate multi-panel montages of reconstructions
Use the Reconstruction Viewer (3D tab) for interactive 3D visualization of tracings
Use sciview (3D tab) for immersive 3D visualization powered by the scenery rendering engine
Open the Big Volume Viewer (3D tab) for GPU-accelerated volume rendering alongside tracings

# Data Management
Save tracings with ctrlKey()+S; use ctrlKey()+Shift+S for a timestamped backup
Use File→Revert to Backup... to restore from previous saves
Use File→Save Tracings & Open Next/Previous Image (ctrlKey()+Shift+O / ctrlKey()+Alt+O) to iterate through a folder of images
Load demo datasets (File→Load Demo Dataset) to practice or test features
Drag and drop SWC/TRACES files directly into the Path Manager to import them
Drag and drop an image file into the Path Manager to load it
Use the Script Recorder (Scripts menu) to generate code from GUI actions