Gaussian rendering

This method draws a normalized symmetric 2D or 3D Gaussian function integrated over the voxel volume for every localized molecule, with a standard deviation equal to the computed, or user-specified localization uncertainty. The visualized molecules are added sequentially to the final super-resolution images. The contribution of one molecule to the voxel intensity at the integer position \left(x,y,z\right) is computed as

v\left(x,y,z\mid\boldsymbol{\theta}_{p}\right)=E_{x}E_{y}E_{z}\,,

where p indexes the molecules, and the parameters \boldsymbol{\theta}_{p}=\left[\hat{x}_{p},\hat{y}_{p},\hat{z}_{p},\hat{\sigma}%
_{xy,p},\hat{\sigma}_{z,p}\right]. Here \hat{x}_{p},\hat{y}_{p},\hat{z}_{p} is the estimated position of a molecule, \hat{\sigma}_{xy,p} is the corresponding lateral localization uncertainty, \hat{\sigma}_{z,p} is the axial localization uncertainty,

\displaystyle E_{x} \displaystyle= \displaystyle\frac{1}{2}\erf\left(\frac{x-\hat{x}+\frac{1}{2}}{\sqrt{2}\hat{%
\sigma}_{xy}}\right)-\frac{1}{2}\erf\left(\frac{x-\hat{x}-\frac{1}{2}}{\sqrt{2%
}\hat{\sigma}_{xy}}\right)\,,
\displaystyle E_{y} \displaystyle= \displaystyle\frac{1}{2}\erf\left(\frac{y-\hat{y}+\frac{1}{2}}{\sqrt{2}\hat{%
\sigma}_{xy}}\right)-\frac{1}{2}\erf\left(\frac{y-\hat{y}-\frac{1}{2}}{\sqrt{2%
}\hat{\sigma}_{xy}}\right)\,,
\displaystyle E_{z} \displaystyle= \displaystyle\frac{1}{2}\erf\left(\frac{z-\hat{z}+\frac{\Delta_{z}}{2}}{\sqrt{%
2}\hat{\sigma}_{z}}\right)-\frac{1}{2}\erf\left(\frac{z-\hat{z}-\frac{\Delta_{%
z}}{2}}{\sqrt{2}\hat{\sigma}_{z}}\right)\,,

and \triangle_{z} is the size of a voxel in the axial direction. Contributions from one molecule are limited to an interval given by a circle with radius of 3\hat{\sigma}_{xy,p} around the molecule position in lateral dimension and by 3\hat{\sigma}_{z,p} in axial direction. For data visualization in the 2D case, z=0 and the term E_{z}=1.

See also